tech + research
musings on technology, market research, & other goodies
Tuesday, November 15, 2011
I'm totally bailing on you
http://www.freshmr.com/
However, if I find a juicy topic on which I simply must blog, but about which I cannot blog on my official corporate site, I am totally yours.
Much love,
e.
Friday, June 3, 2011
The new focus groups?
The New York Times published a piece last week about “new” approaches to qual research including collaging and journaling: http://www.nytimes.com/2011/05/30/business/media/30focus.html?_r=4&hp=&pagewanted=all
I have a couple of issues with the piece. First, these approaches aren’t new—I personally have been employing them since the mid-90s, and they've likely been in practice longer. I'm pretty sure that I wrote an internal white paper about this very same topic—up-and-coming qual approaches such as collaging and participatory design—in 1997.
Second, the “here’s why focus groups are bad” example that they cite is the New Coke launch from 1985.
It's disheartning that such an outdated piece is coming from The Times. And I'm becoming increasingly annoyed with all of the "focus groups are bad" griping. Yes, there are downsides to focus groups. And they can sometimes be a useful tool.
Rather than bash existing research tools to make our "new" tools look better by comparison, can't we just explore the new tool's strengths, weaknesses, and promise? If in your explanation of a new research approach, you use focus groups as a comparative foil, you have turned me off.
You lost me at "better than the New Coke focus groups"...
Wednesday, June 1, 2011
Social shopping enters the big leagues
For me, the proof shall be in the pudding: Which one will send me better deals -- deeper discounts on things that are actually of interest to me?
Part of me is rooting for the underdog(s). Google dominates in several categories now. I'd like to see the category-creators continue to do well, at least for the time being.
Now...where's my daily Google offer email?!
Sunday, April 24, 2011
SXSWi pics
Sunday, April 10, 2011
Terminology for game-related online/social interaction
We were having a lively debate at work last week about how to talk about these new "game" activities related to social media. Talking about "game theory" is clearly wrong, as there's something totally different related to game theory: http://en.wikipedia.org/wiki/Game_theory.
We talked about "game layer" which was used at SXSW and TED by Seth Priebatsch. He also uses "Gamification" -- http://en.wikipedia.org/wiki/Gamification -- which I think trivializes the topic. The wikipedia definition for this seems close to what I'm after:
Gamification is the use of game play mechanics[1] for non-game applications
(also known as "funware"),[2] particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications.
We hadn't talked "funware" and it seems even more trivial in its connotation: http://en.wikipedia.org/wiki/Funware. The definition sounds close to what I'm thinking about:
Funware, a term coined by Gabe Zicherman,[1] [2] [3] is the use of game mechanics in
non-game contexts to encourage desired user actions and generate customer loyalty. Funware typically employs game mechanics such as points, leaderboards, badges,
challenges and levels.
The functional term I've been using in my mind when thinking about this topic is use of "game mechanics" within the realm of social media. I think I'll stick with this for now. http://en.wikipedia.org/wiki/Game_mechanics
Friday, April 8, 2011
Game layer
Sunday, March 13, 2011
SXSWi Day 3 - that's a wrap
#SXSW4japan